tag:blogger.com,1999:blog-3460906122833508895.post7513028375008884094..comments2024-02-13T00:25:34.752-06:00Comments on Graphic Rants: UDKBrian Karishttp://www.blogger.com/profile/03069330593380092516noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3460906122833508895.post-57454070940098978832009-11-16T14:37:18.140-06:002009-11-16T14:37:18.140-06:00Ah, that's good to know. Thanks for the info.Ah, that's good to know. Thanks for the info.Brian Karishttps://www.blogger.com/profile/03069330593380092516noreply@blogger.comtag:blogger.com,1999:blog-3460906122833508895.post-41634278438786752972009-11-14T21:29:24.577-06:002009-11-14T21:29:24.577-06:00The softness factor worked fine compressed or at 8...The softness factor worked fine compressed or at 8 bit. You get some problems when shadows with radically different softness factors intersect, similar to what you get with PCSS.DanielWhttps://www.blogger.com/profile/11218196194209600253noreply@blogger.comtag:blogger.com,1999:blog-3460906122833508895.post-23998629871311127002009-11-14T12:34:49.176-06:002009-11-14T12:34:49.176-06:00Interesting. Did the softness idea work at higher ...Interesting. Did the softness idea work at higher precision? Even if it did I can see why you would go with a G8 anyways.Brian Karishttps://www.blogger.com/profile/03069330593380092516noreply@blogger.comtag:blogger.com,1999:blog-3460906122833508895.post-90817277386039980252009-11-14T01:48:13.785-06:002009-11-14T01:48:13.785-06:00Nice blog, I read it regularly.
We also tried sto...Nice blog, I read it regularly.<br /><br />We also tried storing a softness in g and distance in a of a DXT5, but the compression error on the distance field resulted in randomly wavy shadow transitions. Distance field values have to be very precise (8 bit is just enough) to allow reconstructing a straight transition, since it's storing the distance to very high resolution features.DanielWhttps://www.blogger.com/profile/11218196194209600253noreply@blogger.com