Graphic Rants

Graphical, textual ramblings of a coder.

Sunday, March 15, 2026

Variable sized work

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What about small TessFactors? This commonly happens in the form of a base patch with DiceFactor << MaxDiceFactor or during splitting w...
Friday, February 6, 2026

Nanite + Reyes

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Let's get into the details of how this integrates with Nanite. We aren’t replacing anything Nanite already does. Nothing is changed abou...
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About Me

Brian Karis
I am a Engineering Fellow at Epic Games. This blog is a place for me to dump game and graphics related thoughts and share with the greater graphics community.
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