Graphic Rants

Graphical, textual ramblings of a coder.

Sunday, February 1, 2026

How to tessellate

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There are many different approaches for determining whether and by how much a patch needs to be tessellated. It is important that we don’...
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About Me

Brian Karis
I am a Engineering Fellow at Epic Games. This blog is a place for me to dump game and graphics related thoughts and share with the greater graphics community.
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